Emberlight - State of the Game
We had posted the Emberlight Roadmap a few months ago due to questions about what was happening after August 13th. And while this roadmap details a lot of the cool content and features we have planned over the next year, it doesn’t really go into detail about how we will continue to build up the core functionality we have in Emberlight now. So where are we going with Emberlight?
As many will attest during the pre-launch period, we will work rapidly to get these fixed. We’ve done what we could to alleviate the vast majority of issues. These last few mainly stem from an inability to recreate on the development side making it very difficult to resolve them without potentially breaking the game for those without the issues. We will continue to tweak areas to see if it resolves itself, but it's one of those areas where we may just need new eyes looking at the code base as we start rounding out the team for this and future endeavors.
Of particular note is additional platforms we plan to support. We aim to be on iOS and Android by the end of October with the Co-op mode update. We then, publisher permitting, aim to be on the Switch by the end of December with the Dungeon Master mode update. At the moment, those are the only platforms we’re aiming for long term but we are open to suggestions from our community (please come talk to us on Discord, we don’t bite…).
Project 2 (It really needs a name…)
So we’ve briefly discussed what is after Emberlight, which will get touched on in more detail below, but the current goal is for project 2 to be a tactical RPG. Keeping with the tradition of Emberlight pulling from our nostalgia of Final Fantasy X and XI while attempting to modernize it with a few twists, Project 2 will pull specifically from our nostalgia of Ogre Battle. This project will fall within the same timeline as Emberlight, and this becomes important with Trinity.
What is Trinity?
Trinity is basically a framework that will connect Emberlight, Project 2, and a third concept (a side scrolling city simulator) into one persistent shard. The point of Trinity is continuing the charm of single player games (you do not directly connect to any players within the shard you are playing on), but the actions of each playthrough have lasting consequences on the shard. Emberlight players completing quests will see those regions have a smaller evil footprint. Project 2 players will secure the borders as countries vie for power and territory. And the city sim players are the engine that fuels the other two games, providing quests and resources respectively.
Is this ambitious? Most definitely. And this is why we want to focus on each game as its own project. We want to build these to the highest quality possible. Trinity basically forces us to. Even as we shift gears into the 2nd and 3rd projects, we are still having to work on the previous games to ensure they all pair up properly.
Just as Dungeon Master mode in Emberlight comes from our yearning for that tabletop experience in the games that we just feel hasn’t quite been achieved yet, Trinity builds off of our desire for a most interactive experience for players in all genres. That ability to play a game that is underappreciated in the industry and yet have it interact with those that are.
Can we pull all of this off? We sure can!
- The Quarter Onion Games team
Get Emberlight
Emberlight
A true roguelite dungeon crawler set in a world where the Gods have given you a great gift - and a great curse.
Status | Released |
Authors | Quarter Onion Games, mbhahn |
Genre | Role Playing |
Tags | Dungeon Crawler, Exploration, Fantasy, Perma Death, Procedural Generation, Roguelike, Roguelite, Singleplayer, Turn-based |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Emberlight 2019: In Retrospect - The State of the GameJan 17, 2020
- Emberlight 2019: In RetrospectJan 09, 2020
- Emberlight's October Content Patch Released!Oct 24, 2019
- Updated Patch Notes for August 30Aug 31, 2019
- Two Weeks Down: Steam Achievements, Cloud Saving And More!Aug 27, 2019
- Updated Patch Notes for August 26Aug 26, 2019
- Updated Patch Notes for August 21Aug 21, 2019
- Updated Patch Notes for August 19Aug 20, 2019
- Emberlight /games AMA on Reddit 8/18 at 8 pm EDTAug 17, 2019
- Emberlight Patch Notes for August 16Aug 17, 2019
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